Post by Fatal Rewind on Mar 17, 2007 20:47:35 GMT -5
Those usually go hand in hand. Make sure and have a brief description as to why it's strange (which can be good for a laugh!).
First one that comes to mind is a game that I haven't even played, but I heard about: A Boy and His Blob for the NES. Legendary video game designer David Crane came up with a bizarre one of a kid who had to do things in a game, but you had to influence his blob (o....kay) in order to accomplish tasks. From what I've heard about it, it goes under the file of "original and different, but not very fun".
Don't laugh at a video game based on an R-rated movie, but Porky's for the Atari 2600 made little sense at all: you got smacked by something, you would land in a swamp, collect gold bricks to build a ladder, and then pole vault your way over to them so you could climb out (huh?).
A homebrew for my beloved Vectrex (the last game I got, too) called I, Cyborg makes sense when you play it, but the surroundings and all make you scratch your head a bit (along with one of many holes in the plot as to why a fully-armed cyborg hasn't been stripped of his weaponry while in prison!): first you're in a bunch of corridors, you make it out in the open, then in the next level, you're in...an art gallery? Seriously, that's what it looks like--and that level is called "gallery" anyway--but what're you doing back indoors again? (I'll put up some pics later.)
And last but not least, a really bizarre arcade game called Eyes makes one of the strangest shooters I've ever played: sure, it's a straight-forward maze shooter, but you're an...eyeball? And you shoot a bunch of...objects...in the mazes, that change with every maze. Whatever, and it wasn't very fun either (make sure to scroll down to read my much more fun review of it, ha ha!).
Just a few to get this started...
First one that comes to mind is a game that I haven't even played, but I heard about: A Boy and His Blob for the NES. Legendary video game designer David Crane came up with a bizarre one of a kid who had to do things in a game, but you had to influence his blob (o....kay) in order to accomplish tasks. From what I've heard about it, it goes under the file of "original and different, but not very fun".
Don't laugh at a video game based on an R-rated movie, but Porky's for the Atari 2600 made little sense at all: you got smacked by something, you would land in a swamp, collect gold bricks to build a ladder, and then pole vault your way over to them so you could climb out (huh?).
A homebrew for my beloved Vectrex (the last game I got, too) called I, Cyborg makes sense when you play it, but the surroundings and all make you scratch your head a bit (along with one of many holes in the plot as to why a fully-armed cyborg hasn't been stripped of his weaponry while in prison!): first you're in a bunch of corridors, you make it out in the open, then in the next level, you're in...an art gallery? Seriously, that's what it looks like--and that level is called "gallery" anyway--but what're you doing back indoors again? (I'll put up some pics later.)
And last but not least, a really bizarre arcade game called Eyes makes one of the strangest shooters I've ever played: sure, it's a straight-forward maze shooter, but you're an...eyeball? And you shoot a bunch of...objects...in the mazes, that change with every maze. Whatever, and it wasn't very fun either (make sure to scroll down to read my much more fun review of it, ha ha!).
Just a few to get this started...